Immersive Storytelling Principles -> In VRChat!

£40.00
sold out

This 2 hour class will take place in VRChat and will navigate to several worlds that are educational in nature and will demonstrate the principles of immersive storytelling in either very good — or very bad — ways!

Note: This class assumes that you already have fluency in navigating VRChat and VR in general. If you would like to learn VR Fluency, please consider taking our Intro to VRChat Fluency --> In VR! ‍class instead!

Accessibility: This class does not require a VR headset, but it will be the most effective way to experience the immersive principles we discuss. Feel free to attend class via 2D on PC or phone/tablet app. We will not visit any PC VR only worlds, so Meta Quest or Pico should be fine. If you have any accessibility needs, please get in touch with classes@empressvr.com . And here at EmpressVR we believe that everyone should have full control over their reasonable adjustments. Please do what’s right for you! We’re here to support that in any way we can.

Syllabus & Schedule:

  • Introductions & 3D Design Basics → 15 minutes

  • Tour of Immersive Storytelling World → 30 minutes

    • Lighting and Visual Cues

    • Object Affordances

    • Interactions

    • Terrain & Audio

    • Emissive Objects & Particle Effects

    • Colliders & Triggers

    • Use of heights, single-sided normals, & falling to respawn!

  • Break →10 minutes

  • World 1 Visit → 30 minutes

    • Best Practices, Easter Eggs, Games

  • World 2 Visit → 30 minutes

    • Flying - Good, bad, ugly

    • Human Nature & Multiplayer

  • Wrap-up → 5 Minutes

Disclaimer: Although this tour is designed using data and research into Motion Sickness, we cannot guarantee that sickness will be fully avoided. Please respect your own body <3 Studies have shown that VR motion sickness can be overcome but that won’t be possible if you do not respect the limits of your own body. You have full permission to take off the headset at any time, take a breather, and come back to the class if and when you feel better. If you miss the second half of class due to simulation sickness, you are more that welcome to attend another class in the future. Our commitment is to your growing ability to navigate VR comfortably. Reach out if you have questions or concerns. C

This 2 hour class will take place in VRChat and will navigate to several worlds that are educational in nature and will demonstrate the principles of immersive storytelling in either very good — or very bad — ways!

Note: This class assumes that you already have fluency in navigating VRChat and VR in general. If you would like to learn VR Fluency, please consider taking our Intro to VRChat Fluency --> In VR! ‍class instead!

Accessibility: This class does not require a VR headset, but it will be the most effective way to experience the immersive principles we discuss. Feel free to attend class via 2D on PC or phone/tablet app. We will not visit any PC VR only worlds, so Meta Quest or Pico should be fine. If you have any accessibility needs, please get in touch with classes@empressvr.com . And here at EmpressVR we believe that everyone should have full control over their reasonable adjustments. Please do what’s right for you! We’re here to support that in any way we can.

Syllabus & Schedule:

  • Introductions & 3D Design Basics → 15 minutes

  • Tour of Immersive Storytelling World → 30 minutes

    • Lighting and Visual Cues

    • Object Affordances

    • Interactions

    • Terrain & Audio

    • Emissive Objects & Particle Effects

    • Colliders & Triggers

    • Use of heights, single-sided normals, & falling to respawn!

  • Break →10 minutes

  • World 1 Visit → 30 minutes

    • Best Practices, Easter Eggs, Games

  • World 2 Visit → 30 minutes

    • Flying - Good, bad, ugly

    • Human Nature & Multiplayer

  • Wrap-up → 5 Minutes

Disclaimer: Although this tour is designed using data and research into Motion Sickness, we cannot guarantee that sickness will be fully avoided. Please respect your own body <3 Studies have shown that VR motion sickness can be overcome but that won’t be possible if you do not respect the limits of your own body. You have full permission to take off the headset at any time, take a breather, and come back to the class if and when you feel better. If you miss the second half of class due to simulation sickness, you are more that welcome to attend another class in the future. Our commitment is to your growing ability to navigate VR comfortably. Reach out if you have questions or concerns. C