This is a 6 Week Bootcamp-style course with low-to-no coding designed for Creatives and Artists who want to fast-track their ability to prototype immersive VR applications and test ideas in pre-production.
This class is perfect for you if:
You have no previous knowledge of the Unity game engine, but are enthusiastic about learning creative technology
You are an artist or creative and would like to begin exploring prototyping in VR to express your creative concepts
You would like to begin your journey into VR Development and game design, but from a creative perspective
You have a prototype idea that you would like to take from concept to first iteration during the 6 weeks of this course
Tech Requirements: Download the Equipment and Technical Requirement List Here
Syllabus and Homework:
Week 0:
Prepare for class: Download Unity following the step-by-step PDF provided
1:1 Call with Instructor if support is needed
Week 1
Class Topic: Unity Tour, Asset Manipulation, coding concepts
Homework: Download Meta Quest Developer Hub
Optional HW: Unity Create with Code Lesson 1 and apply this to your own project
Week 2
Class Topic: Meta Quest Developer: Setting up the MQ Software Development Kits and running play mode in your headset
Homework: Step-by-step PDF provided to get into Play Mode on your own system, plus install Meta Interaction SDK
Optional HW: Unity Creative Core: Shaders & Materials and apply this to your own project
Week 3
Class Topic: Interaction SDK Tour: What you can do, how you can do it!
Homework: Interaction SDK tutorials
Optional HW: Apply interactions to your own project
Week 4
Class Topic: Locomotion → Movement in VR
Homework: Locomotion Settings tutorials
Optional HW: Apply locomotion to your own project
Week 5
Class Topic: Worldbuilding Prototyping in Gravity Sketch Collab
Homework: Work on your own project, apply concepts learned
Week 6
Class Topic: Multiplayer App Theory
Homework: None
This is a 6 Week Bootcamp-style course with low-to-no coding designed for Creatives and Artists who want to fast-track their ability to prototype immersive VR applications and test ideas in pre-production.
This class is perfect for you if:
You have no previous knowledge of the Unity game engine, but are enthusiastic about learning creative technology
You are an artist or creative and would like to begin exploring prototyping in VR to express your creative concepts
You would like to begin your journey into VR Development and game design, but from a creative perspective
You have a prototype idea that you would like to take from concept to first iteration during the 6 weeks of this course
Tech Requirements: Download the Equipment and Technical Requirement List Here
Syllabus and Homework:
Week 0:
Prepare for class: Download Unity following the step-by-step PDF provided
1:1 Call with Instructor if support is needed
Week 1
Class Topic: Unity Tour, Asset Manipulation, coding concepts
Homework: Download Meta Quest Developer Hub
Optional HW: Unity Create with Code Lesson 1 and apply this to your own project
Week 2
Class Topic: Meta Quest Developer: Setting up the MQ Software Development Kits and running play mode in your headset
Homework: Step-by-step PDF provided to get into Play Mode on your own system, plus install Meta Interaction SDK
Optional HW: Unity Creative Core: Shaders & Materials and apply this to your own project
Week 3
Class Topic: Interaction SDK Tour: What you can do, how you can do it!
Homework: Interaction SDK tutorials
Optional HW: Apply interactions to your own project
Week 4
Class Topic: Locomotion → Movement in VR
Homework: Locomotion Settings tutorials
Optional HW: Apply locomotion to your own project
Week 5
Class Topic: Worldbuilding Prototyping in Gravity Sketch Collab
Homework: Work on your own project, apply concepts learned
Week 6
Class Topic: Multiplayer App Theory
Homework: None